Hello Alias,

I've been thinking about issues like yours in relation to my
Text2Curve component :-).

A lot depends on what do you mean by "kerning":
1) Just some space between letters to make text more "rare"
2) "Normal" (aka auto) kerning, like TextFormat.kerning in flash8 (see
docs)
3) "Manual" kerning, which is used by graphic designers for large
headers, billboards etc.

For (1), I'd just add some pixels to each letter's position.
This, and also some more features will be available in v. 1.5 of
Text2Curve (coming soon :-).




-- 
Best regards,
 GregoryN                        
================================
http://GOusable.com
Flash components development.
Usability services.


> --------- Alias wrote:
> 
> I've recently been doing some stuff involving complicated text
> manipulation/animation, and I've come to the conclusion that decent
> kerning is basically essential to this.
> 
> Currently, my approach is based on laying the text out and
> interrogating the _x positions of each character (in a seperate
> movieclip) and using that as positioning data.
> 
> However, although this is suitable for simple once-off purposes, it is
> obviously not practical for dynamic text. So, I'm wondering if anyone
> has any experience with kerning tables or some kind of kerning
> algorithm in flash? are there any good resources for this that you can
> point me towards?
> 
> Thanks in advance,
> Alias


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