Bingo!

Is there any overhead incurred if I hang the other MC (the one ot be used as
the hitArea) off the MC of interest, but set its _visible property to false?
I'm still getting my sense for what sucks cycles and what doesn't...

Thanks Michael,

r o b


| Robert Gordon
| The Article 19 Group Inc.
| phone: 514.938.8512
| email: [EMAIL PROTECTED]
| http://www.article19.com


> From: Michael Bedar <[EMAIL PROTECTED]>
> Reply-To: Flashcoders mailing list <[email protected]>
> Date: Tue, 30 May 2006 14:57:58 -0400
> To: Flashcoders mailing list <[email protected]>
> Subject: Re: [Flashcoders] OnPress, transparent bitmaps
> 
> well.. you can dynamically set another MC to be the hitarea..
> 
> 
> On May 30, 2006, at 2:36 PM, Robert Gordon wrote:
> 
>> Hey list (I'm a new member),
>> 
>> I used to do the following:
>> - create a container clip (mc)
>> - create a clip within mc to hold an image (mci)
>> - create a clip within mc to hold an alpha mask (mca)
>> - mci.setMask(mca)
>> The result was that onPress, useHandCursor, etc. would only respond
>> when
>> rolling over the revealed portion of mc.
>> 
>> Now, with Flash 8, I'm trying the following:
>> - create a container clip (mc)
>> - dynamically composite a bitmap with an alpha and attach it to mc
>> This all displays beautifully, is faster, offers better
>> performance, BUT -
>> now onPress, useHandCursor, etc. respond when rolling over the
>> complete clip
>> (transparent pixels are not ignored).
>> 
>> Is there a solution for this? I'm aware of the ability to hittest with
>> bitmap objects, but that won't solve the problem of overlapping
>> clips. I'm
>> coming from a Director background - where setting the
>> 'clip' (sprite) to
>> Mask ink would solve the problem. I gather that's not quite how
>> Flash does
>> things.
>> 
>> Ideas?
>> 
>> Thanks in advance,
>> 
>> r o b
>> 
>> 
>> | Robert Gordon
>> | The Article 19 Group Inc.
>> | phone: 514.938.8512
>> | email: [EMAIL PROTECTED]
>> | http://www.article19.com
>> 
>> 
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