Danny,

Out of curiosity, why do you need a function that returns an object of a
type passed as a string?  It's a neat idea, but I'm scratching my head as to
where one might apply it.

-tom

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Danny
Kodicek
Sent: Thursday, June 01, 2006 12:51 PM
To: Flashcoders mailing list
Subject: Re: [Flashcoders] create an object of type defined with a string

Thanks, Zimmen and Ian, that's helpful. I'll probably go with Ian's 
solution, which seems a bit more robust (I've been caught out before by 
clever tricks using eval()...)

Danny

----- Original Message ----- 
From: "Zimmen" <[EMAIL PROTECTED]>
To: "Flashcoders mailing list" <flashcoders@chattyfig.figleaf.com>
Sent: Thursday, June 01, 2006 5:33 PM
Subject: Re: [Flashcoders] create an object of type defined with a string


> This actually works:
>
> function makeObject(tType){
> var tVar = eval(tType)
> return (new tVar())
> }
> test = makeObject("Array")
> test.push("foo")
> test.push("bar")
> trace(test[0])
> trace(test[1])
> trace(test.length)
>
> Output:
>
> foo
> bar
> 2
>
> On 6/1/06, Danny Kodicek <[EMAIL PROTECTED]> wrote:
>> I want to have a function makeObject(tType:String) which returns an 
>> object
>> of class tType. So makeObject("Array") should return a new Array object. 
>> Any
>> good way to do this? I'm sure it's something simple.
>>
>> And before you ask, yes, there is a reason why I need to do it this 
>> way...
>>
>> Danny
>>
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