This is the most weird thing I've run into all week... I don't work
much with actual animation on the timeline, most of my flash work is
done through pure AS, so I have not yet run into this issue:
1. Create a movie clip on the stage with an instance name of "my_mc"
and place a stop command on frame 1 of that movie clip.
2. Create a small random tween from frames 2 through whatever in my_mc.
3. Go to frame one on the main timeline and type:
stop();
my_mc.gotoAndPlay(2);
The movie clip does not start playing on frame 2, it just merely stops
on frame 2. What the heck?!
Secondly, if I do:
my_mc.onLoad = function(){
trace("Loaded!");
}
I get nothing when I test. Why?!
F1 has this to say about onLoad: "Invoked when the movie clip is
instantiated and appears in the timeline. You must define a function
that executes when the event handler is invoked. You can define the
function on the timeline or in a class file that extends the MovieClip
class or is linked to a symbol in the library."
...I'm so confused.
--
*Joseph Sorensen* / *Skyform* ©
Web Design / Audio Production / Photography
*Web:* aerosdesign.com/jsorensen
*Em:* jsorensen[at]aerosdesign.com
*Ph:* 815.276.9006
_______________________________________________
[email protected]
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com