Personally, I've been awaiting a "thin" layer for this kind of
interaction for a long long time.  Not only will SWHX have the advantage
that it's easy to extend and program, but also it will support the *nix
variety of OS's (which I'm sure Zinc doesn't) and will be totally free.
How cool is that?

Another thought I love is that, seeing as the garbage collector used by
Neko is fully supported on mobile platforms and that Neko is built using
the basic C libraries, a Neko port to the Pocket PC and Windows CE
devices is also possible...  That should put Zinc for PPC to rest, too.
;-)

Hooray for open source :)

Lee






-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Cedric
Muller
Sent: 13 June 2006 11:37
To: Flashcoders mailing list
Subject: Re: [Flashcoders] zinc issues with AS2

I know
fatally, I am looking for working solutions, not 2000 functionalities  
that fail (like Zinc)
SWHX will be the only option in a few months, ... when it **matures**
;)
cedric

> Maybe you should start looking into the new SWHX.  Looks damn exciting
> and should technically provide more capabilities than Zinc with less
> effort.  At least when it matures.
>
> Lee
>
>
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Cedric
> Muller
> Sent: 13 June 2006 11:27
> To: Flashcoders mailing list
> Subject: Re: [Flashcoders] zinc issues with AS2
>
> var mdm:Object = _global.mdm;
>
> what a shitty way to code, but, hey this is Zinc :))
>
> Cedric
>
>> Whenever i try to use mdm.* methods in AS2 classes they refuse to
>> work, mostly because mdm is an undeclared property. Declaring it
>> with var mdm:Object doesn't do much either. Super frustrating,
>> anyone got a workaround for this?
>>
>> I work with FlashDevelop+mtasc
>>
>> - Andreas SJ
>
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