Thanks for the idea Andy, I´ll try that. Adam, I know it´s strange. What I do in the base file is to define the 4 vars I need, create the sound objects - one for each level plus one for the base screen, and the screens to be showed before entering and while exiting each level.
It works online and the performance problem doesnt happen all the time, but only when I move the player. But this doesn´t happen when I am running it directly on it´s html. A strange fact is that it takes too much time to export the swf, what doesn happen even in the levels files. It´s a pitty, cause I don´t have time to keep looking for what´s wrong and using a base swf is perfect for this game. Thanks, Helios -- Helios Pregioni Bayma Macromedia Certified FlashMX Designer [EMAIL PROTECTED] | www.heliospb.net _______________________________________________ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com