Another approach is to switch to a single bitmap for the whole MC,
scale and tween, then switch back to your vector version once the
tween has finished.

Ian

On 6/26/06, Mick G <[EMAIL PROTECTED]> wrote:
I've seen this mostly when the MC being tweened either has a lot of vector
information or large (physically) bitmaps.

- If it's all vector being zoomed, either optimize and cut down on the
vectors or, create a new frame in the MC with 'some elements' only, goto
that frame while zooming, do a callback function on the MC_tween to then go
back to the frame you want once the tween is complete
- If it's bitmaps being zoomed, they may have too much information to render
quickly - try reducing the amount of pixels in the bitmap (like 50% scale)
then stretch it 200% when it's dynamically attached - this will lower the
quality but speed up the zoom (you can try this just to test if it is the
bitmap causing the problem).
- In general, disable elements one at a time and keep testing the movie to
find the offending elements that are causing the chugging.
_______________________________________________
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com

Reply via email to