Another approach is to switch to a single bitmap for the whole MC, scale and tween, then switch back to your vector version once the tween has finished.
Ian On 6/26/06, Mick G <[EMAIL PROTECTED]> wrote:
I've seen this mostly when the MC being tweened either has a lot of vector information or large (physically) bitmaps. - If it's all vector being zoomed, either optimize and cut down on the vectors or, create a new frame in the MC with 'some elements' only, goto that frame while zooming, do a callback function on the MC_tween to then go back to the frame you want once the tween is complete - If it's bitmaps being zoomed, they may have too much information to render quickly - try reducing the amount of pixels in the bitmap (like 50% scale) then stretch it 200% when it's dynamically attached - this will lower the quality but speed up the zoom (you can try this just to test if it is the bitmap causing the problem). - In general, disable elements one at a time and keep testing the movie to find the offending elements that are causing the chugging.
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