I am an "OOP supporter", but I'll be the first one to tell you that there's nothing wrong with using timeline-based animations in your project. In fact, I encourage it. You're being true to the spirit of Flash.
*However* if you want the timeline-based animations to integrate well with your OOP Application, you should be careful to follow good practices, including: 1. Use consistent naming conventions for all instances. 2. Put all your code on the first frame, on the top level. 3. Keep your layers well organized. 4. Keep your library well organized. In my experience, the greatest benefit of OOP is not extensibility, but maintainability. I have more comments on these issues here: http://www.pasz.com/blog/2006/03/oop-just-one-reason-why.html http://www.pasz.com/blog/2006/04/flash-dev-gotchas-9-dont-over-engineer.html -Adam _______________________________________________ [email protected] To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com

