50 onEnterFrames running at the same time could definitely be the problem.

Maybe you could consider making one onEnterFrame script that controls all of your star animations.. do they all animate ALL the time, or are only some "on" at any given time? If nothing else, make sure that movieclips that are not actively doing something are not wasting cycles.


On Jul 3, 2006, at 1:38 PM, Marcelo de Moraes Serpa wrote:

I´ve created 50 star movieclips with random sizes, rotation and scale. Till
there, everything went fine, the sky´s got good looking, but the stars
needed some "life", so I thought in adding a fade-in / fade-out tween to each of them - and here comes the problem - I´ve attached a onEnterFrame event to each of them and have written a simple code that does the blinking. It works, but the app gets too slow. I don´t know if it´s becouse of the rendering engine that doesn´t manage to render 50 stars blinking or if it´s becouse of the 50 onEnterFrame events with code to do the fade-in/ fade-out.
Any ideas?

Thanks in advance.
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