Following Weyerts suggestion to update all stars in 1 onEnterFrame.. Here is a little demo (150 stars): http://www.debit.nl/flashcoders/stars.html
This is the code, just place it in the first frame and make a MovieClip and export it for AS with the name "star" var starCount:Number = 150; var stars:Array = new Array(); var alphaSpeed:Number = 5; for(var a:Number = 0 ; a<starCount ; a++){ var tmpStar:MovieClip = this.attachMovie("star","star"+a,this.getNextHighestDepth()); tmpStar._x = Math.random() * Stage.width; tmpStar._y = Math.random() * Stage.height; tmpStar.alphaSpeed = (Math.random()>0.5?1:-1) * ((Math.random() * alphaSpeed) + 1); stars.push(tmpStar); } onEnterFrame = function(){ var i:Number = 0; while(i<starCount){ stars[i]._alpha += stars[i].alphaSpeed; if(stars[i]._alpha <= 0){ stars[i]._alpha = 0; stars[i].alphaSpeed *= -1; } if(stars[i]._alpha >= 100){ stars[i]._alpha = 100; stars[i].alphaSpeed *= -1; } i++; } } Greetz, Bernard > -----Oorspronkelijk bericht----- > Van: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] Namens > Marcelo de Moraes Serpa > Verzonden: maandag 3 juli 2006 21:11 > Aan: Flashcoders mailing list > Onderwerp: Re: [Flashcoders] 50 stars blinking... app gets too slow > > Hmmm... looking better at this loop, I don´t think it would > do the smooth fade-in/fade-out I would like to achieve. I > guess the best solution still is animating this > fade-in/fade-out using the flash IDE and then do a play() in > the script. I would have only to add a line of script in the > last keyframe of the star animation to make it loop. > > On 7/3/06, Marcelo de Moraes Serpa <[EMAIL PROTECTED]> wrote: > > > > Ok Weyert...:) now I think I´ve got the point - each star > would have a > > different speed, so, they would blink at different time > rates, right? > > And with only one loop to achieve this, I would prevent myself of > > attaching an onEnterFrame to each of the stars... > > > > Marcelo. > > > > > > On 7/3/06, Weyert de Boer <[EMAIL PROTECTED]> wrote: > > > > > > Well, what you do is you add +5 or -5 to the current _alpha value. > > > Meaning you will increase or decrease the current alpha > value by 5. > > > It's like writing instance._alpha = instance._alpha - 5 > (or + 5). Of > > > course, you can use some sort of loop to update all > movieclips/stars i.e: > > > > > > var starsCount = 50; > > > var i =0; > > > while ( i < starsCount ) { > > > var currentStar = _root[ "star" + i ]._alpha ; > > > currentStar._alpha = currenStar._alpha + currentStar.alphaSpeed; > > > i++; > > > } > > > _______________________________________________ > > > Flashcoders@chattyfig.figleaf.com > > > To change your subscription options or search the archive: > > > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > > > > > Brought to you by Fig Leaf Software > > > Premier Authorized Adobe Consulting and Training > > > http://www.figleaf.com http://training.figleaf.com > > > > > > > > _______________________________________________ > Flashcoders@chattyfig.figleaf.com > To change your subscription options or search the archive: > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > Brought to you by Fig Leaf Software > Premier Authorized Adobe Consulting and Training > http://www.figleaf.com http://training.figleaf.com > _______________________________________________ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com