Tested on lot of client computers,which didn't have zone alarm installed in 
them. 
   
  The problem seems to lie elsewhere, not in zonealarm.
   
  anyone there,would be grateful for some light thrown into this.
   
  regards,
   
  Arin
Marc Hoffman <[EMAIL PROTECTED]> wrote:
  Test on other computers. I had the same problem and it was caused by 
a ZoneAlarm setting on the client computer.

Marc Hoffman

At 02:41 AM 7/4/2006, you wrote:
>is there any solution to this problem even when server sends 
>Transfer-Encoding: Chunked? Is it any bug with flash player upto ver 8.0 ?
>
> Is there any possible solution at the client side?
>
> Please help!
>
> regards,
>
> Arin
>
>
>
> Alexis Glass wrote:
> Is your server sending the data with Content-Length set in the header or
>as Transfer-Encoding: Chunked? Flash up to version 8 in IE doesn't seem
>to play audio loaded using loadSound unless the header has
>Content-Length set. Flash 9 seems to work most of the time, but slows
>to a crawl if the file being loaded is big (say, bigger than 15 MB).
>
>Alexis
>
>David Saunders wrote:
>
> > I tried loading the flash player from several version of IE, the sound
> > never
> > starts. I can play the flash on the same computer in firefox or
> > standalone.
> >
> > But the problem is not that it not geting the data, but not startign
> > to play
> > the stream.. I use the following code.
> >
> > <-- code snip -->
> >
> > this.createTextField("message_txt", this.getNextHighestDepth(),
> > 10,10,300,22)
> > this.createTextField("status_txt", this.getNextHighestDepth(), 10, 50,
> > 300,
> > 40);
> > status_txt.autoSize = true;
> > status_txt.multiline = true;
> > status_txt.border = true;
> >
> >
> > _soundbuftime=3;
> >
> > var globalsound = new Sound();
> > globalsound.loadSound("http://ss1.gotdns.org:8000/test",true);
> > globalsound.start(true);
> >
> > var my_interval:Number;
> > my_interval = setInterval(checkProgress, 100, globalsound);
> > function checkProgress(the_sound:Sound):Void {
> > var pct:Number = Math.round
> > (the_sound.getBytesLoaded()/the_sound.getBytesTotal()*100);
> > var pos:Number = Math.round(the_sound.position/the_sound.duration*100);
> > status_txt.text = the_sound.getBytesLoaded()+" of
> > "+the_sound.getBytesTotal()+" bytes ("+pct+"%)"+newline;
> > status_txt.text += the_sound.position+" of "+the_sound.duration+"
> > milliseconds ("+pos+"%)"+newline;
> > }
> >
> > stop();
> >
> > <--- End code snip -->
> >
> > The getBytesTotal and duration incresases, the getBtytesloaded and
> > position
> > stay at 0.. My obsevation says the flash is geting the mp3 stream, yet
> > never
> > starting to play it?
> >
> >
> >
> > I am a newbie at codeing flash and useing this project to learn what i
> > can
> > :)
> > ____

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