I have just read over this thread and want add my 2 cents in.
There are different ways to achieve your desired results without such
changes.
With the list of countries why not use a HashMap for related data;
var vo:Country = {className:"Brazil"};
// factory implementation
inst = new MovieClip();
var _rendererHashMap[UIDUtil.getUID(inst)] = vo;
with the reference to data object you should be able to apply what ever you
want!
Also,
Unless you can you can turn timeline editing off in Flash 9 I don't see how
sprite can be an option to extend.
Regards,
Bjorn Schultheiss
Senior Flash Developer
QDC Technologies
-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Marcos Neves
Sent: Saturday, 8 July 2006 1:20 AM
To: Flashcoders mailing list
Subject: Re: [Flashcoders] AS3 - Missing
Very thanks to Jens and Nivesh :)
On 7/7/06, Jens Halm <[EMAIL PROTECTED]> wrote:
>
> > Class names need to be unique. We will support the concept of a
> > base class for library symbols in the Flash 9 timeframe. These base
> > classes can be non-unique.
>
> Glad to hear that this will be supported. I am really surprised that
> so far Marcos seems to be the only one here who thinks it's essential.
> I think it would really be a step backwards without this feature.
> Maybe the example Marcos used wasn't that obvious. But if we talk
> about Component classes like CheckBoxes, Buttons etc., I would never
> want to use composition over inheritance. And in the preview release
> you wouldn't be able to assign a CheckBox class to more than one
> MovieClip. So yes, I think that feature is essential.
>
> It would also be great if that base class that you can specify is
> permitted to only extend Sprite and not MovieClip. Even better would
> be a new symbol type without a timeline for designing Sprites.
>
>
> Jens
>
>
>
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