What About this one:

Oject-Oriented ActionScript in Flash 8
http://www.amazon.com/gp/product/1590596196/sr=8-1/qid=1153061278/ref=sr_1_1/104-5470347-2422315?ie=UTF8

I have this book and it's not bad.

On 7/15/06, Charles Parcell <[EMAIL PROTECTED]> wrote:
Sounds like you need books on OOP rather than ActipnScript. You are not
going to find a book on OOP with ActionScript at the moment. Rather you are
going to have to branch out a bit. Here are some books that I would suggest.
At the least they will get you looking in the right direction.

Object Design: Roles, Responsibilities, and Collaborations
http://www.amazon.com/gp/product/0201379430/sr=1-2/qid=1152976161/ref=sr_1_2/103-7225829-0820628?ie=UTF8&s=books
*

*Object-Oriented Analysis and Design : Understanding System Development with
UML 2.0
http://www.amazon.com/gp/product/0470092408/sr=1-1/qid=1152976161/ref=sr_1_1/103-7225829-0820628?ie=UTF8&s=books


These will then lead you into Design Patterns

Design Patterns: Elements of Reusable Object-Oriented Software*
*
http://www.amazon.com/gp/product/0201633612/sr=1-1/qid=1152977206/ref=pd_bbs_1/103-7225829-0820628?ie=UTF8&s=books
*
*
Head First Design Patterns
http://www.amazon.com/gp/product/0596007124/sr=1-2/qid=1152977206/ref=pd_bbs_2/103-7225829-0820628?ie=UTF8&s=books

Design Patterns Explained : A New Perspective on Object-Oriented Design
http://www.amazon.com/gp/product/0321247140/sr=1-3/qid=1152977206/ref=pd_bbs_3/103-7225829-0820628?ie=UTF8&s=books


Personally, I found the Head First Design Patterns book to be the most
useful. Even though it uses Java as the language to show its examples, those
examples are very simple to understand and translate. Understanding the
different ways to structure your classes and extend them is huge. Thus
patterns are a great place to learn OOP.

Charles P.


On 7/14/06, Paul Steven <[EMAIL PROTECTED]> wrote:
>
> Anyone recommend a good book on game development that uses AS2 and classes
> for development?
>
> I have several flash game development books (Macromedia Flash MX 2004 Game
> Development by Glen Rhodes, and Flash MX Game Design Demystified by Jobe
> Makar) plus I have just got "Essential Actionscript 2.0" by Colin Moock.
>
> I am keen to learn the best way to structure a game using classes as I
> have
> just started writing my first game using Flash 8 and AS2 and I am finding
> it
> a lot different from how I previously done things in AS1 with prototypes.
> It
> seems like I cannot just refer to movie clips in classes that easily.
>
> Anyway any recommendations much appreciated.
>
> Thanks
>
> Paul
>
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