I came across this article a while ago, still relevant although not specific to Flash/FMS: http://mine-control.com/zack/timesync/timesync.html
On 7/17/06, iestyn lloyd <[EMAIL PROTECTED]> wrote:
On 7/17/06, Jobe Makar <[EMAIL PROTECTED]> wrote: > Hi iestyn, > > How you deal with lag can depend on the type of game you're creating. What, > in a nutshell, are you going to be creating? Turn-based versust real-time is > the first big question to be answered. > > I've programmed over 50 multiplayer games and would be happy to provide some > insight here! Turn-based I don't really see (too) much of a problem. It's the whole realtime thing that gets me worried! Any examples of smooth running realitime multiplayer games? :) Cheers! iestyn _______________________________________________ [email protected] To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
_______________________________________________ [email protected] To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com

