I came across this article a while ago, still relevant although not specific
to Flash/FMS:
http://mine-control.com/zack/timesync/timesync.html


On 7/17/06, iestyn lloyd <[EMAIL PROTECTED]> wrote:

On 7/17/06, Jobe Makar <[EMAIL PROTECTED]> wrote:
> Hi iestyn,
>
> How you deal with lag can depend on the type of game you're creating.
What,
> in a nutshell, are you going to be creating? Turn-based versust
real-time is
> the first big question to be answered.
>
> I've programmed over 50 multiplayer games and would be happy to provide
some
> insight here!


Turn-based I don't really see (too) much of a problem. It's the whole
realtime thing that gets me worried!
Any examples of smooth running realitime multiplayer games? :)

Cheers!

iestyn
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