Paul Neave wrote:
On 22/07/06, John Dowdell <[EMAIL PROTECTED]> wrote:
If the foreign data acknowledges you (via a policy declaration on
their server), or if your own server proxies that data yourself, then
the ability to get inside that bitmap data is available.>

I don't see the point of restricting access to BitmapData from another
server when all you have to do to get at it is use a proxy script on
your own server.

True, for most cases. But as Bernard pointed out, the Player can run behind someone else's firewall, and is able to access servers not available to your server in the open WWW.

That's a lot of the reason for Player security issues: it runs in private places, where your server cannot. That's why the data server must acknowledge that they accept such requests.

jd





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John Dowdell . Adobe Developer Support . San Francisco CA USA
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Spam killed my private email -- public record is best, thanks.
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