HI Guys, Thanks very much to you all for your help and explanations. I
understood that the number represented a colour value but I now have a
much better understanding of how it does so.
In your opinion what is the most efficient way to retrieve the
relative brightness of that colour.
What I need is a value between 0 and 100 where 0 is black and 100 is
white and the numbers in-between represent the shades in-between.
What I am going to try is this.
Split the number into its components RGB
use this code which came from the Flash API project
//colorModel converter RGB->HSB
//returns a hsb object
RGBtoHSB = function(rgb){
var r = rgb.r
var g = rgb.g
var b = rgb.b
var hsb = new Object();
hsb.b = Math.max(Math.max(r,g),b);
var min = Math.min(Math.min(r,g),b);
hsb.s = (hsb.b <= 0) ? 0 : Math.round (100*(hsb.b - min)/hsb.b);
hsb.b = Math.round((hsb.b /255)*100);
hsb.h = 0;
if((r == g) && (g == b)){
hsb.h = 0;
} else if(r >= g && g >= b){
hsb.h = 60*(g-b)/(r-b);
} else if(g >= r && r >= b){
hsb.h = 60 + 60*(g-r)/(g-b);
} else if(g >= b && b >= r){
hsb.h = 120 + 60*(b-r)/(g-r);
} else if(b >= g && g >= r){
hsb.h = 180 + 60*(b-g)/(b-r);
} else if(b >= r && r >= g){
hsb.h = 240 + 60*(r-g)/(b-g);
} else if(r >= b && b >= g){
hsb.h = 300 + 60*(r-b)/(r-g);
} else{
hsb.h = 0;
}
hsb.h = Math.round(hsb.h);
return hsb;
}
to turn it into an object with three values hue saturation and
brightness and then just make use of the brightness.
If there is a better way especially a more efficient way I would
really like to know.
On 7/29/06, Mike <[EMAIL PROTECTED]> wrote:
Small correction.
This:
"This compares each bit in the first number to each bit in the
second
number. If both bits are 1 (on), that bit is 1 (on) in the result. If
both bits are 0 (off), both bits are 0 (off) in the result. So the
result is:"
...should be:
"This compares each bit in the first number to each bit in the
second
number. If both bits are 1 (on), that bit is 1 (on) in the result. If
*either bit is* 0 (off), *that bit is* 0 (off) in the result. So the
result is:"
(emphasis added)
--
T. Michael Keesey
-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Mike
Sent: Saturday, July 29, 2006 3:25 PM
To: 'Flashcoders mailing list'
Subject: RE: [Flashcoders] Problems getting the brightness of a
colorreturnedfrom getPixel
You seem to be thinking of numbers as if they are stored like strings.
They aren't.
RGB colors are stored as 3-byte (24-bit) numbers.
For example, red looks like this in binary:
111111110000000000000000b
...which is the same thing as this in hexadecimal:
0xFF0000
... which is the same thing as this in decimal:
16711680
To isolate, for example the red portion, you can use SHIFT RIGHT (>>) to
shift all bits to the "right" by 16 bits. Binary:
111111110000000000000000b >> 16 = 11111111b
Hexadecimal:
0xFF0000 >> 16 = 0xFF
Decimal:
16711680 >> 16 = 255
Generally it's a good idea not to presume that there may not be more
bits to the left, so you can filter them out using a bitwise AND (&). To
explain, this better, here's how to extract the green value from bright
cyan (0xFFFF7F):
The binary value of the color:
111111111111111101111111
Split into colors:
11111111 11111111 01111111
Shift right 8 bits:
1111111111111111101111111b >> 8 = 1111111111111111
In hexadecimal, this result is:
0xFFFF
In decimal, it is:
65535
Clearly this is too large, because it includes the red value. To remove
it, we use a bitwise AND.
1111111111111111b & 0xFF = 11111111b = 0xFF
To illustrate, we are taking this value:
1111111111111111b (=0xFFFF; =65535)
...and doing a bitwise AND with this value:
0000000011111111b (=0x00FF; =255)
This compares each bit in the first number to each bit in the second
number. If both bits are 1 (on), that bit is 1 (on) in the result. If
both bits are 0 (off), both bits are 0 (off) in the result. So the
result is:
0000000011111111b (=0xFF; =255)
...which is, indeed, the green value of the color.
So Martin Wood's example (slightly edited):
var r:Number = color >> 16 & 0xFF;
var g:Number = color >> 8 & 0xFF;
var b:Number = color & 0xFF;
... is how to retrieve the red, green, and blue values from a single RGB
color number.
--
T. Michael Keesey
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