I've been working on a game for offline use, and it's been working fine for the past few months. Now the client wants that game to include an activation process indicating the number of times the user can play the game and retrieving 1 credit for each game played.
Credits should be downloaded from the internet and then the user can play offline as long as he has enough "credit". If he has no more, he has to connect to the internet again and download / buy more. So my question is, what's the best way of programming this activation process with the maximum of security. For example what if after downloading credits the user makes an image disk of his computer, and reinstall it whenever the credits are empty ? _______________________________________________ [email protected] To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com

