I've been working on a game for offline use, and it's been working fine for the 
past few months. Now the client wants that game to include an activation 
process indicating the number of times the user can play the game and 
retrieving 1 credit for each game played.

Credits should be downloaded from the internet and then the user can play 
offline as long as he has enough "credit". If he has no more, he has to connect 
to the internet again and download / buy more.

So my question is, what's the best way of programming this activation process 
with the maximum of security.
For example what if after downloading credits the user makes an image disk of 
his computer, and reinstall it whenever the credits are empty ?
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