that was my mistake ... to Export for ActionScript the bitmap itself not
a bitmap converted to Mc ...
thanks
----- Original Message -----
From: "Charles Parcell" <[EMAIL PROTECTED]>
To: "Flashcoders mailing list" <[email protected]>
Sent: Saturday, August 05, 2006 12:20 AM
Subject: Re: [Flashcoders] grab a bitmap region?
From
http://livedocs.macromedia.com/flash/8/main/00001959.html
* Juise said on Feb 22, 2006 at 1:34 AM : *
Seems that symbol has to be bitmap - loadBitmap cannot get movieclip´s
bitmap data.
Charles P
On 8/3/06, jcarlos <[EMAIL PROTECTED]> wrote:
Does anyone has some links or directions about
How to mark an region over loading an image into a bitmapData on the stage
and copy parts of it ?
I´ve tryed the simplest example from FL 8 reference manual and I didn´t
get just to load the image on the stage
In the manual
...............................................................................................
import flash.display.BitmapData;
var linkageId:String = "libraryBitmap";
var myBitmapData:BitmapData = BitmapData.loadBitmap(linkageId);
var mc:MovieClip = this.createEmptyMovieClip("mc",
this.getNextHighestDepth());
mc.attachBitmap(myBitmapData, this.getNextHighestDepth());
..............................................................................................................................
as loadBitmap is a static method so I must have inside a class so I did
import flash.display.BitmapData;
class LoadBitmap
{
private var _myBitmap:BitmapData ;
function LoadBitmap (holder:MovieClip,linkageID:String)
{
trace( "LoadBitmap constructor " + holder + " " + linkageID);
// it works
//_myBitmap = new BitmapData(100, 80, true, 0xCCCCCCCC);
// it does not works and I get undefined to _myBitmap
//_myBitmap= BitmapData.loadBitmap (linkageID);
trace ( _myBitmap ) ;
var mc:MovieClip = holder.createEmptyMovieClip ("mc",
holder.getNextHighestDepth());
mc._x = 0;
mc._y = 0;
mc.attachBitmap ( _myBitmap, 0);
}
}
and instantiate it in the main timeline
var loadBitmap:LoadBitmap = new LoadBitmap(this, "myPhoto");
Nothing happens
What am I doing wrong?
in time: myPhoto is there in the Library
João Carlos
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