An AS3 SWF compiler, written in AS3 and available at runtime could be useful. E.g., you could then compile a SWF on the fly, put its data into a ByteArray and then load it from there using flash.display.Loader.loadBytes(). This technique could be perhaps used to bypass some Flash 9 limitations: e.g., it seems that (unlike in AS2 with duplicateMovieClip()) you can't completely clone a Sprite with its Graphics object (to which someting is drawn). You could also serialize the resulting swf and send it over a LocalConnection to another swf :)
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