If its mx.core.UIObject's destroyObject that you are talking about, destroyObject takes the instanceName of the object, not the instance reference. you'll just have to pass the instance name as a string.
So, your code should look somethng like: function killElements() { for (var i:Number = 0; i < 35; i++) { this._targetMc.slidemenu.destroyObject("theThumb" + i); this._targetMc.slidemenu.destroyObject("theHit" + i); } } Hope that helps! ~Arul Prasad http://arulprasad.blogspot.com On 8/10/06, dnk <[EMAIL PROTECTED]> wrote:
Andy Stone wrote: > Have you tried... > > this._targetMc.destroyObject(eval("slidemenu.theThumb" + i)); > > > Sometimes I find eval works when [] doesn't. -Andy > > I have not tried that - I will give it a go in a few hours. Thanks! d _______________________________________________ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
_______________________________________________ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com