Bingo! I've put together a hack that shows this is possible. I tried
doing this with Python, but then I noticed php has the same features
and I'm no good with Python.

Here's how to do it. Make a php file that uses "gzcompress", something
like this...

header('Content-Type: application/octet-stream');
pri​nt gzcompress("this is a test string",9);

Run the page through your browser and save the file somewhere. Then
create a class that opens and uncompress()'s the file. It seriously
works. I'm posting my sample here, I hope email doesn't mangle it.

package {
        import flash.events.Event;
        import flash.net.URLLoader;
        import flash.net.URLLoaderDataFormat;
        import flash.net.URLRequest;
        import flash.utils.ByteArray;
        import flash.events.Event;
        import flash.events.IOErrorEvent;

        public class Testify {
                static private var url:String = "testfile";

                private var urlLoader:URLLoader;

                public function Testify() {
                        trace("Loading "+url);
                        urlLoader = new URLLoader();
                        urlLoader.dataFormat = URLLoaderDataFormat.BINARY;
                        urlLoader.addEventListener(Eve​nt.COMPLETE,onComplete);
                        
urlLoader.addEventListener(IOE​rrorEvent.IO_ERROR,onError);
                        urlLoader.load(new URLRequest(wadUrl));
                }
                private function onComplete(e:Event):void {
                        trace("Loaded");
                        var data:ByteArray = urlLoader.data;
                        urlLoader.data = null;
                        urlLoader.close();
                        urlLoader = null;

                        data.uncompress();

                        data.position = 0;
                        trace(data.readUTFBytes(data.b​ytesAvailable));
                }
                private function onError(e:Event):void {
                        trace("Error");
                }
        }
}

It worked for me. Zlib files are a standard I suppose, any language
with access to zlib could probably pull it off.

Also, Claus, I didn't think of that at all, if you could create a
flash-compatible zip file a wide range of assets could be compressed
into a single file and decompressed within Flash. That's easily the
most intriguing idea I've heard yet.
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