I also created one which has a little more features:
http://dauntless.be/blog/?p=11

Jim Kremens wrote:
> http://www.kennybunch.com/index.php?p=16
>
> Jim Kremens
>
>
> On 8/12/06, Paul Steven <[EMAIL PROTECTED]> wrote:
>>
>> I am trying to scope my setInterval timeout handler however it is not
>> calling the associated handler when I add the scoping in to it.
>>
>> Here is the code I have so far:
>>
>> _global.gIdle_Timeout = 10000 // 10 seconds
>>
>>
>>
>> _global.Idle_Function = function(passed_Destination) {
>>
>>            trace ("Idle function called");
>>
>>            Clear_Timeout_Interval();
>>
>>            gotoAndPlay(Idle_Timeout_Destination);
>>
>> }
>>
>>
>>
>> _global.Clear_Timeout_Interval = function() {
>>
>>            trace ("Clear timeout interval");
>>
>>            clearInterval(_global.gIdle_Interval);
>>
>> }
>>
>>
>>
>> _global.Start_Idle_Timeout = function(passed_Destination) {
>>
>>            trace ("start idle");
>>
>>            Idle_Timeout_Destination = passed_Destination;
>>
>>            // _global.gIdle_Interval = setInterval(this,
>> _global.Idle_Function, _global.gIdle_Timeout);
>>
>>            _global.gIdle_Interval = setInterval(_global.Idle_Function,
>> _global.gIdle_Timeout);
>>
>> }
>>
>> I have commented out the line of code with the scoping in it.
>>
>> i.e
>>
>>
>> _global.gIdle_Interval = setInterval(this, _global.Idle_Function,
>> _global.gIdle_Timeout);
>>
>> Without the scoping, it does not always appear to clear the interval.
>>
>> Here is a screenshot of my timeline with the actions window illustrating
>> my
>> call to this function
>>
>> http://www.mediakitchen.co.uk/interval.jpg
>>
>> Any assistance much appreciated.
>>
>> Thanks
>>
>> Paul
>>
>>
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>
>
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