from the AS3 reference:
"
Locks an image so that any objects that reference the BitmapData object,
such as Bitmap objects, are not updated when this BitmapData object changes.
To improve performance, use this method along with the unlock() method
before and after numerous calls to the setPixel() or setPixel32() method.
"

With this in mind, it does seem to function like a double buffering
mechanism, since you can actually
alter bitmapdata before showing it on screen, therefor avoidoing the image
to show while processing it.

-Meinte

On 8/16/06, dan <[EMAIL PROTECTED]> wrote:

WHEN IS FLASH WITH AS3 COMING OUT?
NOT THE BETA?
ANY IDEAS?


_______________________________________________
[email protected]
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com

_______________________________________________
[email protected]
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com

Reply via email to