I wonder if what you all are seeing is a stack issue. Sometimes you
can make what seem like nonesense changes that affect the way clips
load. As I understand it, this has to do with memory allocation and
event-listeners. So the idea is that adding something like a comment
increases the size of the stack and gives flash time to do what it
needs. Take a look at your loading process and make sure no
attachMovies or the like are happening before the app is ready.
Tyson
On Aug 20, 2006, at 6:16 AM, Paul Steven wrote:
I had a similar problem with graphics not appearing, mine being
jpgs from
the library that I had placed on the stage. Originally I just
placed the jpg
(bitmap) directly on the stage and when published they were not
appearing.
However when I made the jpg a group (CTRL - G), this seemed to
solve the
problem. No idea why though.... Btw this was on a PC.
-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
Shane Korin
Sent: 20 August 2006 11:44
To: Flashcoders mailing list
Subject: Re: [Flashcoders] Strange flashing bug
Ack! I've had almost the same problem before, but I was never
publishing on
a Mac, always from a PC :/
Although my clips weren't flashing, they were just not appearing...
Still haven't figured out why it's happening :(
On 8/20/06, Nick Kuh <[EMAIL PROTECTED]> wrote:
Further to this post I managed to resolve the bug. The bug is on
Flash 8
pro
Mac version. By publishing the same files on PC the bug was resolved.
Annoying for me as I prefer to work on Mac.
From: Nick Kuh <[EMAIL PROTECTED]>
Reply-To: Flashcoders mailing list
<[email protected]>
Date: Sun, 20 Aug 2006 11:25:22 +0200
To: Flashcoders mailing list <[email protected]>
Subject: [Flashcoders] Strange flashing bug
Hi
I have come up against a very strange bug that I can't work out the
cause...
I've built a game that used to work just fine. Recently some of the
graphics
in the game were updated and resent to me from the designer. I
copied
them
in. Now the bug occurs:
In certain parts of the game a few of my mcs start flashing -
like the
visibility is repeatedly turning on and off. I trace the
visibility on a
frame interval on the mcs and it always returns true.
To solve this all I have to do is to go into one of the affected
mcs and
simply make a change like locking and unlocking all of it's
layers, no
graphics or code changes required. I republish and the flashing
stops. I
then go into one of the other affected mcs and do the same weird
fix.
This
fixes the second mc flashing bug but the first one appears again!
Any ideas? I'm completely stumped.
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