I'm not sure if what you are doing has to be exactly position based or if you could just use timing? Fuse 1.1z supports a time-based trigger feature for that sort of overlap, like:

var myfuse:Fuse = new Fuse();
myfuse.push( { target: square1_mc, start_x:100, x:200, seconds:2, trigger:1 });
myfuse.push( { target: square2_mc, start_x:100, x:200, seconds:2 });
myfuse.start();

In the above example the second tween starts after 1 second (the trigger time) while the first tween trails off.

Fuse is overkill for just 2 tweens of course, but you do end up needing trigger when you have blocks of grouped tweens and don't want your sequence to have to wait for all of them to complete.

I dig the idea of "trigger by value" as a possible future addition to the fuse kit though - thanks for sparking on that!

moses


the question:

I want to detect the position of a MovieClip at any given time during a
transition.
When the clip reaches a certain point somewhere in the transition,
i want the second clip to start moving also...

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