I couldn't agree more :) We can always hope for such improvements in the near future.
On Wed, 2006-08-30 at 11:18 +0200, Martin Wood wrote: > > Just knowing that > > the object is populated before the constructor is called and that those > > properties take precedence over my class explains a lot. Now I'm much > > better prepared to handle what remoting throws at me :) > > Accidentally hit the wrong key combo and sent the previous mail before i was > finished....here it is again..in all its glory.. > > great... > > I think thats one part of remoting where they could have done something > slightly > more clever. Even if they added some configuration possibilities to the player > like a flag for Remoting.callConstructorFirst if you want you objects created > in > a 'normal' way, maybe at the expense of performance and Remoting.useAccessors > which could use both types of accessor. (get x and getX) > > They could be set to default to what they are now, but at least you would > have > options to turn the remoting deserialization (and local shared objects) into > something that behaves like normal code rather than magic. :) > > > martin. > _______________________________________________ > [email protected] > To change your subscription options or search the archive: > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > Brought to you by Fig Leaf Software > Premier Authorized Adobe Consulting and Training > http://www.figleaf.com > http://training.figleaf.com _______________________________________________ [email protected] To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com

