Of course I'm swapping depths before I remove it.
I see it removed, but the memory doesn't free
Dimitrios
----- Original Message -----
From: "Steven Sacks | BLITZ" <[EMAIL PROTECTED]>
To: "Flashcoders mailing list" <[email protected]>
Sent: Thursday, August 31, 2006 9:09 PM
Subject: RE: [FlashCoders] Images stay on memory forever?
That is correct. If you want to remove a movieclip that you did not
attach using attachMovie (one that is manually there on a layer in the
timeline at compile) then you have to first swapDepths() it and then you
can removeMovieClip it.
BLITZ | Steven Sacks - 310-551-0200 x209
-----Original Message-----
From: [EMAIL PROTECTED] [mailto:flashcoders-
[EMAIL PROTECTED] On Behalf Of eric dolecki
Sent: Thursday, August 31, 2006 10:52 AM
To: Flashcoders mailing list
Subject: Re: [FlashCoders] Images stay on memory forever?
to remove a movieclip, you need to create or attach it first. if
you're
using the IDE to place the mcs, you can't use removeMovieClip().
if a mc is not on stage, is invisible, it will still be rendered by
the
player.
Thats the way it works, whether it makes sense to you or not.
On 8/31/06, Dimitrios Bendilas <[EMAIL PROTECTED]> wrote:
>
> Hi Steven,
>
> Thanks for the information.
> I've read this great article before, I'll read it once more
> to refresh my memory.
>
> My mistake, I forgot to mention that I have the same issue
> even if I remove the movieclip with removeMovieClip(),
> or move it to negative coords, outside the visible stage area.
>
> Does this still make sense? Well, not to me!
>
> Dimitrios
>
>
>
> ----- Original Message -----
> From: "Steven Sacks | BLITZ" <[EMAIL PROTECTED]>
> To: "Flashcoders mailing list" <[email protected]>
> Sent: Thursday, August 31, 2006 8:32 PM
> Subject: RE: [FlashCoders] Images stay on memory forever?
>
>
> Setting a movieclip to invisible doesn't free up memory, nor does it
> reduce processing power that anything in that clip is doing. The
only
> thing it frees up is drawing power, which can help in some cases.
>
> The Flash garbage collector is not as good as it could be and we
> currently don't have any hooks into it. It's very easy for memory
waste
> (as opposed to a leak) to occur when one isn't sure how it happens.
>
> Here is a great article on Scope Chain and Memory Waste. Recommended
> reading for anyone interested in memory management in Flash.
> http://timotheegroleau.com/Flash/articles/scope_chain.htm
>
> That being said, back in the Director days clients used to freak out
> because Director used 99% of the CPU. What they didn't understand
was
> that it would readily give up any of its processing power when
anything
> else needed it, but as long as it was running, it used as much
available
> CPU as it could to ensure it ran as smoothly as possible. If your
> client is giving you a hard time over a few thousand k of memory
usage,
> your project is going too well. Slow it down and miss some
milestones.
> Give them something important to pester you about. ;)
>
> HTH!
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