Audry Taylor wrote:
I figure the experts could help me on this one. When you create an interactive Flash file, is it automatically compatible with different platforms (Windows, Mac, Linux) so long as the user has installed Flash or does it take extra scripting or something special to make it work across platforms? Also, what about working on a foreign machine? Can people in Japan or China, for example, play Flash games made in English in the U.S.?

The answer generally is "yes", here.

One way to think about it is that the Adobe Flash Player is a "virtual machine" which works the same no matter what environment it's built atop. WWW browsers do this for HTML, where you can see a document regardless of which browser you use. WWW browsers may not be identical when you get to advanced display or interactivity, but for basic document work they abstract away the underlying platform differences. The Adobe Flash Player offers a higher level of functionality in its virtualization.

The biggest differences are in Player versioning. The Windows and regular Macintosh versions for Flash Player 9 were finished first, and once these were proven in the field the other ports began -- Macintosh/Intel Player entered distribution a month or two ago, Linux Player is expect in public beta later this year with final delivery early next year -- mobile devices will probably take awhile to get to Flash 9 level. Generally, though, any device which plays a SWF6 file or SWF7 file or whatever will play them the same.

Languages and cultures introduce different complexity. Many games are international, with little emphasis on language or cultural referents. If you've got a text-heavy presentation then support for multiple languages, or others who cannot read English well, would become important. But when you're delivering to a global audience you also have to consider colors, gestures, the types of ways people spend their time... there are lots of soft angles to consider for internationalization. The Flash Player Virtual Machine doesn't get in the way of that, though... it'll play content the same in Paris as it would in Kyoto or Guilin.

Good...?

jd








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