Hi all, quick question. I've been running into problems with mtasc. I think
it is because of tweening classes. Like a tween class that has a bunch of
prototypes added onto the movie clips. mc_tween2.as for example. (
http://hosted.zeh.com.br/mctween/). The way you add these in is by including
the file. I would usually do it  on the root timeline so mtasc wouldn't
complain about an include. but it seems even including it from the root
timeline, then trying to mtasc to that pre existing swf that has the tween
prototypes in the code already. doesn't go good. I'm thinking that's the
problem that i've been having lately with mtasc. i've always used mtasc on
RIA's but now trying to get it going with most of my web projects, and my
web projects use all these tween prototypes, for convenience of course.

So my question is, has anyone experienced this with tween classes that use
prototypes? I'm thinking the way to fix it is to create a mc_tween swf that
is precompiled with just an include of the tween class, then in any of the
other projects that using mtasc to compile, just load the mc_tween swf
instead of including it in the compile.. that way mtasc should be ok..

I'm going to give it a try and see what I can come up with, thats the only
case I can think of that is giving me mtasc issues, but it hasn't been
consistant.

thanks,

Aaron
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