Thanks for the replies so far...

I am now using BitmapData.draw() ( and source_mc._visible=false + moved
offstage ): it run a little faster than before. And only seems to choke when
the browser is maximized at higher resolution ( around 1280x1024 ), maybe I
am knit picking?... 

But, I think something is not going right in my code and that the draw loop
could be optimized. The code now looks something like this:

// code

        private function animationLoop( ):Void{
                
                if ( lineCounter > code_lines.length ) lineCounter = 2
                if ( lineCounter == 0 ) {
                        field_txt.text = code_lines[lineCounter] 
                } else { field_txt.text = field_txt.text +
code_lines[lineCounter] }
        
                myBitmapData = new BitmapData(source_mc._width,
source_mc._height , false, 0xFFFFFFFF );
                target_mc.attachBitmap(myBitmapData, 10);
                myBitmapData.draw(source_mc);
        
                lineCounter ++

        }
// code

I am finding it a little odd, that I am making a new BitMapData object every
interval and tried moving it outside the loop but got strange results (due
to my ignorance): every time 'attachBitmap' ran, it seemed the old bitmap
was not being cleared. 

+ also changed the font to Verdana, tried various interval times, but
neither of these did much to improve the situation. Anyone think I can
squeeze a little more FPS out of this one?..

http://www.kurst.co.uk/transfer/2/ - Using BitmapData
http://www.kurst.co.uk/transfer/1/ - and not




 


-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Dan Rogers
Sent: 04 September 2006 19:55
To: Flashcoders mailing list
Subject: Re: [Flashcoders] Slow performance

If you're looking to improve performance and keep the speed of your
animation, you could experiment with BitmapData.draw() and render a bitmap
copy of a hidden text movieclip.  I think the bottleneck is mostly due to
the heavy font vectors.  If your font movieclip was hidden and/or moved
off-stage, you could probably get away with a single BitmapData object set
to the size of the screen, redrawing each time the text changes.

-Danro


On Sep 3, 2006, at 1:19 PM, Marc Hoffman wrote:

> I'm seeing a window full of text (Firefox, Win XP Pro) -- is this what 
> you intended? If so, that's a HUGE number of vectors to redraw so 
> rapidly. Furthermore, by using a serif font you're probably doubling 
> or tripling the number of vectors, so try the simplest, non-serif, 
> mono-stroke (consistent stroke thickness) font you can, such as 
> Verdana. And of course lengthen the redraw interval.
>
> Marc
>
> At 12:24 PM 9/3/2006, you wrote:
>> Hi,
>> setInterval each 10ms might be a bit overkill.
>> grtz
>> JC
>>
>>
>> On 9/3/06, kariminal <[EMAIL PROTECTED]> wrote:
>>>
>>> Hello All...
>>>
>>> My flash movie fills the whole browser window. If the window is kept 
>>> small performance is great, however when I maximize the browser 
>>> everything slows down. This is a simple effect which I think should 
>>> run at a good speed regardless. I've uploaded a sample here: 
>>> http://www.kurst.co.uk/ transfer/
>>>
>>> And the animation code is as follows:
>>>
>>> //CODE
>>>
>>>        private function stopAnimation( ):Void{
>>>
>>>                clearInterval( animationIID );
>>>
>>>        }
>>>        private function restartAnimation( ):Void{
>>>
>>>                stopAnimation();
>>>                animationIID = setInterval( this, "animationLoop" , 
>>> 10 );
>>>
>>>        }
>>>        private function animationLoop( ):Void{
>>>
>>>
>>>                // make sure we always keep the counter within the 
>>> length of the array
>>>                if ( lineCounter > code_lines.length ) lineCounter = 
>>> 2
>>>
>>>                // print the text
>>>                if ( lineCounter == 0 ) {
>>>
>>>                        field_txt.text = code_lines[lineCounter]
>>>
>>>                } else { field_txt.text = field_txt.text + 
>>> code_lines[lineCounter] }
>>>
>>>                // ready counter for the next line
>>>
>>>                lineCounter ++
>>>
>>>                if (field_txt.maxscroll > 1 ){
>>>
>>>
>>>                        pageCounter ++;
>>>                        field_txt.text = "";
>>>                        stopAnimation();
>>>                        clearInterval( clearIID );
>>>                        clearIID = setInterval( this, 
>>> "restartAnimation" , clearIntervalTime );
>>>
>>>                }
>>>
>>>
>>>        }
>>>
>>> //CODE
>>>
>>>
>>> And I've also uploaded a copy of the whole class here 
>>> http://www.kurst.co.uk/transfer/textComponent.as
>>> Any tips on optimizing this one are welcome...
>>>
>>>
>>> Regards
>>>
>>>
>>>
>>>
>>> Karim
>>>
>>>
>>>
>>>
>>> _______________________________________________
>>> Flashcoders@chattyfig.figleaf.com
>>> To change your subscription options or search the archive:
>>> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>>>
>>> Brought to you by Fig Leaf Software
>>> Premier Authorized Adobe Consulting and Training 
>>> http://www.figleaf.com http://training.figleaf.com
>> _______________________________________________
>> Flashcoders@chattyfig.figleaf.com
>> To change your subscription options or search the archive:
>> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>>
>> Brought to you by Fig Leaf Software
>> Premier Authorized Adobe Consulting and Training 
>> http://www.figleaf.com http://training.figleaf.com
>>
>
>
> _______________________________________________
> Flashcoders@chattyfig.figleaf.com
> To change your subscription options or search the archive:
> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>
> Brought to you by Fig Leaf Software
> Premier Authorized Adobe Consulting and Training
> http://www.figleaf.com
> http://training.figleaf.com

_______________________________________________
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com


-- 
No virus found in this incoming message.
Checked by AVG Free Edition.
Version: 7.1.405 / Virus Database: 268.11.7/435 - Release Date: 31/08/2006


_______________________________________________
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com

Reply via email to