How are you creating the FLVs to begin with? From what I can gather, the "NetStream.Play.Stop" issue seems to be related to how people create their FLV files. For example, I recently created a bunch of FLVs via export from After Effects (using On2 VP6 codec), and the stop event works just fine- whether played locally or streamed from a server.

Does anyone have a solid answer as to why "NetStream.Play.Stop" fails under certain circumstances?

-Danro


On Sep 6, 2006, at 6:57 AM, Andreas R wrote:

I know this is an old question but i can't really seem to get a good grasp of it.

I have a client that loads FLVs locally off the machine it runs on. When movies stop, events get broadcasted. however sometimes the stop event i set up fails:

onStatus = function(info){
       switch(info.code){
           case "NetStream.Play.Start":
               stopped = false;
           break;
           case "NetStream.Buffer.Empty":
               if(stopped){
                   broadcastMessage("onVideoComplete");
               }
           break;
           case "NetStream.Play.Stop":
               stopped = true;
           break;
       }
}

On tracing out info.code onStatus, i see that buffer.empty and buffer.full flicker on and off during playback, and that gets me worried. Sometimes Play.stop is called before the buffer has played out, but buffer.flush and buffer.empty right now seem so unreliable in terms of actually firing at the end of the FLV that i'm confused as to how to even approach this.

Anyone got a solid, sound solution?

Thanks,

- Andreas SJ

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