> Hello everyone!
> I have a huge problem. I have made a game which also
> has a highscore feature, and I have some kid who is
> always cheating and submitting fake scores. I was
> checking this list and i have found a discussion on
> this theme from 2003. I am just interested, has
> anything changed since 2003? What is the best way to
> protect the highscore?

Depends on your game to some extent. If they've found a bug in the game
which enables them to get an artificially high score, there's nothing to do
but fix the bug. But if they're doing it by just sending their own call to
the server, bypassing your game altogether, then you can avoid this by
adding some kind of encryption to the score. One method, for example, is to
send the server three pieces of information: the score, the system clock
time, and some number which combines the two in a secret way known only to
you. (You could also encrypt the score itself, in order to make it even
harder for the user to outguess you)

Danny

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