Amazing.  Nice work - very very exciting.

On 9/15/06, Claus Wahlers <[EMAIL PROTECTED]> wrote:
Did you ever write an image gallery or a game in Flash? Did it bother
you to write rather complicated load queues to load lots of small files
such as image thumbnails or game assets like tiles? Are you working with
big text files and need a reliable way to compress/uncompress them to
save valuable bandwidth?

I'm proud to announce FZip, a cute little Actionscript 3 class i've been
working on together with Max Herkender [1] that enables you to load
standard ZIP archives and extract contained files while the archive is
still loading.

Check it out:
http://codeazur.com.br/lab/fzip/

ASDocs:
http://codeazur.com.br/lab/fzip/docs/

FZip is released under OSI approved zlib/libpng license.

Sample usage:

public function YourApp() {
    var request:URLRequest = new URLRequest("your.zip");
    var zip:FZip = new FZip();
    zip.addEventListener(FZipEvent.FILE_LOADED, fileCompleteHandler);
    zip.load(request);
}

private function fileCompleteHandler(evt:FZipEvent):void {
    var file:FZipFile = evt.file;
    trace("File loaded: " + file.filename)
    trace("  " + file.sizeCompressed);
    trace("  " + file.sizeUncompressed);
}

[1] http://blog.brokenfunction.com/

--
claus wahlers
cĂ´deazur brasil
http://codeazur.com.br
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--
Ramon Miguel M. Tayag
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