It is a hard limit of object within Flash. It is similar to the hard limit of image sizes within Director as well. It has nothing to do with memory use but rather they way the app and player were programmed.
Charles P. On 10/5/06, Dave Wood <[EMAIL PROTECTED]> wrote:
Thanks for your response Micha > this has to with other things. the 2880 px stuff is related to one > single object, you can have as much object of that size as you > want, as long as you have enough ram. >> I wanted to create an image object 3500 X 300 pixels which will >> take up about 4 Mb - but I can't > sure you can't. you gave your answer in the above quoted text. > your limitation is 2880 px square. and 3500 beats that. No I didn't give the answer. I can understand why 2880 X 2880 might be considered excessively big, but to have 2880 pixels as a limit for a single dimension is silly - unless there is some other reson I don't yet understand. And if another reason exists, then I want to understand what it is. For example, if I have an image object 2881 X 10 pixels, that would be only about 280 kb. Why can't I create such an object? I don't want to scale my image up because I know it will degrade. Thanks David > just scale it down to 2880 and you should be fine, than you can put > it in a mc and scale that one up. that should do the trick. > > micha _______________________________________________ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
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