Something I've noticed that helps with this issue is on the first
frame of the PNG sequence, place a copy of all of the PNGs on one
frame (either masked or offstage), and it seems to load them all into
memory for a faster run through.
Plus, I don't think using cacheAsBitmap will give you any performance
boost in this case.
-Danro
On Oct 8, 2006, at 9:26 AM, Ellen Sundh wrote:
Hi!
I have a problem with some PNG-sequences that I put into Flash.
They are quite heavy 3D films. I noticed that when I load them in
the browser they play very slowly the first time. This is even if I
check that the movie is finished loading. Any idea how to get
around this problem? It is Flash 8 project and I use cacheAsBitmap
= true; on the movie clip that loads in the PNG sequence.
Thanks in advance!
--
Ellen Sundh
Flash Developer
Great Works
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