I usually do it like this...
mport com.mosesSupposes.fuse.*;
ZigoEngine.register(PennerEasing, Fuse);
this.mcOne._alpha = 0;
this.mcTwo._alpha = 0;
var dur=3;
var delay=.5;
var ease="easeOutQuad"
this.mcOne.tween(["_alpha","_x"],[100,400],dur,ease,delay);
this.mcTwo.tween(["_alpha","_x"],[100,300],dur,ease,delay);
Your end property value(s) are supposed to be a number or array of numbers.
doh, should've realised that :)
thanks,
Jon
--
jon bennett
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