Hi,
implement a destroy method in the class, in which you tell it to release all
its own reference, next release all reference to the object itself.
Make sure there are no hidden references, (delegates, setIntervals,
movieclip pointers, globals) etc to the instance, so it can be garbage
collected.

greetz
JC


On 10/19/06, grimmwerks <[EMAIL PROTECTED]> wrote:

Ok, this is a flash question....

I've got a class I'm using in an app - it's really simple, just is a
'slideshow' type class; it gets a list of images and cycles through
them as a slideshow with an interval between.

Now it's being used in a movieclip that is in turn being loaded in a
Window component.  When a user clicks the window component close
button, I've got it unloading the movieclip instance; but the
slideshow class still tries to continue cycling through it's images
array -- ie it's 'instance' is still going even though the movieclip
that birthed it is gone.

For example: the slideshow class, upon birth, gets it's 'owner/parent'
movieclip upon it's birth. It then creates a new movieclip (myBack)
and starts attaching jpgs to the myBack instance. When the main screen
movieclip in the Window instance is removed, myBack no longer has a
_url because it doesn't exist. I thought I could use the fact that
myBack==undefined to clearInterval() and stop the phantom slideshow,
but it doesn't stop.

So how does one 'unload' a class, or really, a class instance?
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