Other than onPress/Release you can try onMouseDown / HitTest combination.
It's not quite clear what you're trying to do though. or maybe i'm reading
it in <dumb mode> right now.

On 10/19/06, Yehia Shouman <[EMAIL PROTECTED]> wrote:

Hi,
what you wanna do is to send Windows messages, this is not supported in
flash, and I know nothing of a workaround.

Sorry
Yehia

On 10/19/06, Vishal Kapur <[EMAIL PROTECTED]> wrote:
>
> I'll ask the question a different way: what are all the ways that a
> mouse click event can be handled in a flash movie?  (other than
> defining an onPress/onRelease callback)
>
> -- Vishal
>
>
> On 10/17/06, Vishal Kapur <[EMAIL PROTECTED]> wrote:
> > I'm trying to solve the problem of generically simulating mouse clicks
> > in a running flash movie.   So, I'd like to be able to write a
> > function that when invoked with the targetPath of the flash object to
> > be clicked, would be able to simulate a mouse click on that object as
> > if a user had actually clicked it.  I should also mention that the
> > technique needs to work with arbitrary 3rd-party flash movies (so I
> > don't have control to change the code).
> >
> > The simplest thing to try is just to try to invoke the
> > onPress/onRelease callbacks on the target object.  This works
> > sometimes.  However, in some cases it doesn't quite simulate a real
> > mouse click.  In particular, I seem to have trouble simulating clicks
> > on components (in a List component, for example, the selected row will
> > get highlighted but the handler that does further processing and
> > refreshes the UI doesn't seem to get called).
> >
> > Currently I am (sort of) working around this by getting the
> > coordinates of the center of the target object and using the Win32
> > api's to move the mouse pointer and simulate the windows mouse down/up
> > events.  As you can imagine this is not truly generic (doesn't handle
> > scrollbars, movielclips obscured by other objects, etc).
> >
> > Any thoughts on this?  Anyone with previous experience with this or
> > ideas on a better way to generically simulate a click event in flash?
> >
> > Thanks,
> > Vishal
> >
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