Hi

I didn't find a better solution than two x and y loops... (other loop solutions I tested are not faster)

Just note than copyChannel is a method 3x slower than copyPixels

If you need to loop on your BitmapData, may be doing a setPixel inside the loop to build your channel Bitmap is more faster than doing your loop and then 3 copyChannel...

The better method I found (the fastest) to get or set r,v,b components when you extract a color with getPixel is:

to get color:
arvb = {alpha:color>>24,red:(color>>16)%256,green:(color>>8)%256,blue:color%256};

to set color:
color = (((((alpha<<8)+red)<<8)+green)<<8)+blue;

good luck

David Buff


----- Original Message ----- From: <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Sunday, October 22, 2006 4:49 AM
Subject: [Flashcoders] Q:Playing with BitmapData


Hi
There are two things I am trying to do with bitmap data.
The first is to analyze every pixel in an image using getpixel and then store this info as xml data for later manipulation.

Can anyone offer suggestions to speed up this process?

The second techinique is to simulate splitting up an image into its corresponding red, green and blue channels, showing how a 'true color' image is achieved when these three channels perfectly overlap one another.

Do I simply need to use the Copychannel method of the BitmapData object for this?

Thanks in advance!
Jim Bachalo

[e] jbach at bitstream.ca
[c] 416.668.0034
[w] www.bitstream.ca
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