Lol ok, checking your links, it seems Dimitrios posted his problems on his game performance back then when he had the issues, and most of whom have responded now, responded back then as well, myself included.
The same conclusion though, as long as you clean up your references to delegates, which means no object.addListener ("click", Delegate.create(....)) constructions, you'd be fine and there is no need to get all paranoid:). cheers JC On 10/24/06, Hans Wichman <[EMAIL PROTECTED]> wrote:
Sorry Muzak last time I checked your links didnt work, but forgot to report it. Ill check m now. On 10/24/06, Muzak <[EMAIL PROTECTED]> wrote: > > As I mentioned earlier, this is a really old discussion: > http://www.peterjoel.com/blog/?archive=2004_08_01_archive.xml > http://chattyfig.figleaf.com/pipermail/flashcoders/2005-June/140994.html > > http://muzakdeezign.com/flashcoders/?q=delegate > http://muzakdeezign.com/flashcoders/?q=remove%20delegate > > etc.. > > regards, > Muzak > > ----- Original Message ----- > From: "Hans Wichman" <[EMAIL PROTECTED]> > To: "Flashcoders mailing list" < flashcoders@chattyfig.figleaf.com> > Sent: Tuesday, October 24, 2006 1:52 PM > Subject: Re: [FlashCoders] Delegates and performance > > > Hi, > i agree, but it is only true, as long as there is a reference to the > inline > function. > The text seems to suggest that although the reference to the inline > function > is gone, it still stays on memory. > > greetz > JC > > > _______________________________________________ > Flashcoders@chattyfig.figleaf.com > To change your subscription options or search the archive: > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > Brought to you by Fig Leaf Software > Premier Authorized Adobe Consulting and Training > http://www.figleaf.com > http://training.figleaf.com >
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