if you have no other sound objects then setting the volume to 100 should be full volume.

if you create sound objects using a heirarchy of mc's then the final volume is a combination of the volumes of each sound object within the heirarchy.

if its not that then i dont know...what version of the player and which 
platform?

as a side note, you can set the volume to any number you like, what i find interesting is that the player has its own flavour of distortion which can be quite nice (if you like that kind of thing)

if you do try running some sine tones or other simple tones (square, saw, dtmf etc..) and cranking up the sound object volume to 10,000 or so (but mind your ears / speakers)



Michael Bedar wrote:
I am loading MP3's into a sound object, and the sounds play full volume without me touching anything. However if i then set the volume of the Sound object to 100, the sound plays at what seems to be about 50%, and following this trend passing in 200 seems to get back up to 100%.

soundPlayer.loadSound("my.mp3");
//plays at 100%


soundPlayer.loadSound("my.mp3");
soundPlayer.setVolume(100)
//plays at ~ 50%

soundPlayer.loadSound("my.mp3");
soundPlayer.setVolume(200)
//plays at 100%

Has anyone run into this?

-Mike
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