Frank Baumgartner wrote:
I've already been Flash Player together with custom C++ solutions under Windows
and it's working nicely.
However, at the moment i am very interested on cross-plattform development using flash
for user interfaces on both windows and OSX, but i've got very little experiences on OSX
development, especially concerning the topic "how to access flash player on OSX
!?".
This might be tricky, cross-platform. Here's the background:
Netscape 2.0 introduced a cross-platform browser extension mechanism,
named Netscape Plugins. These platform-specific extensions were
installed at the application level, into the browser, and could then
support cross-platform SWF files.
But Microsoft used a different extension mechanism for its Windows
browsers. They used the system-level ActiveX Controls. This is why the
nested OBJECT/EMBED structure is used, and affected why the W3C outlawed
EMBED and settled on OBJECT.
Because ActiveX Controls are system-level components, they can then be
invoked by any application on the system. Netscape Plugins, though, are
bound to the application space instead of the system space. That's why
it's easy to do what you're doing on Windows, and more difficult on
other platforms, or on Windows boxes which prefer Firefox to IE.
If your XCode skills include the hosting of Netscape Plugins, then you
might be able to tap into the Mozilla Plugins folder yourself, or else
ask your audience to copy the plugin into your own local directory (or
do it during installation, etc). I haven't studied how XCode handles
this, and how easy it makes it to host Netscape Plugins, but that would
be the path on anything other than a straight Microsoft system.
jd
--
John Dowdell . Adobe Developer Support . San Francisco CA USA
Weblog: http://weblogs.macromedia.com/jd
Aggregator: http://weblogs.macromedia.com/mxna
Technotes: http://www.macromedia.com/support/
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