Hi, there is another workaround, although i'd not recommend it, but knowing the trick involved might be nice though:).
You can 'record' all the movieclips positions in array, by visiting each frame in the first frame. In other words, in a single onEnterFrame (the first prob), you could gotoAndStop to each and everyframe, to record whats there. You can use this data to play back similar or altered movements on the same clips through code. greetz JC On 11/3/06, Zeh Fernando <[EMAIL PROTECTED]> wrote:
> All works fine until I also try to move that mc horizontally using > actionscript and the ._x property, the timeline motion tween stops > working, the mc moves horizontally but not vertically. > Is this just Flash's normal behavior, that moving an object using > actionscript means that the timeline will be ignored? Are there any > work arounds? Yes, it is. It stops updating the object with timeline's properties if you change them dynamically. There's one workaround: create another inner movieclip and change the _x of that inner movieclip. That way, changes to the timeline and the dynamic property will "stack" to each other. I'd recommend stop using the timeline and always use code animation though. It's much bettter in almost all cases, the only exception being guided animation. Zeh _______________________________________________ [email protected] To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
_______________________________________________ [email protected] To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com

