Hi,
there is another workaround, although i'd not recommend it, but knowing the
trick involved might be nice though:).

You can 'record' all the movieclips positions in array, by visiting each
frame in the first frame.
In other words, in a single onEnterFrame (the first prob), you could
gotoAndStop to each and everyframe, to record whats there.
You can use this data to play back similar or altered movements on the same
clips through code.

greetz
JC


On 11/3/06, Zeh Fernando <[EMAIL PROTECTED]> wrote:

> All works fine until I also try to move that mc horizontally using
> actionscript and the ._x property, the timeline motion tween stops
> working, the mc moves horizontally but not vertically.
> Is this just Flash's normal behavior, that moving an object using
> actionscript means that the timeline will be ignored? Are there any
> work arounds?

Yes, it is. It stops updating the object with timeline's properties if you
change them dynamically.

There's one workaround: create another inner movieclip and change the _x
of
that inner movieclip. That way, changes to the timeline and the dynamic
property will "stack" to each other.

I'd recommend stop using the timeline and always use code animation
though.
It's much bettter in almost all cases, the only exception being guided
animation.


Zeh

_______________________________________________
[email protected]
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com

_______________________________________________
[email protected]
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com

Reply via email to