I'm not sure about other tweening engines, but the one I wrote (TweenLite) automatically overwrites tweens that affect the same object/MovieClip to prevent collisions unless you flag it not to. I found that I almost always needed it to overwrite existing tweens, so I made that the default behavior but like I said, you have the ability to change that if you need to. See the documentation at the top of the class file for instructions.
You can snag the class at: http://www.greensock.com/ActionScript/TweenLite/ Good luck! Jack Doyle -----Original Message----- Message: 8 Date: Fri, 3 Nov 2006 16:39:52 +0000 From: "Kevin Cannon" <[EMAIL PROTECTED]> Subject: [Flashcoders] AS Tweening. Approach to prevent tween clashing? Message-ID: <[EMAIL PROTECTED]> Content-Type: text/plain; charset=UTF-8; format=flowed Hi All, I've been building sites with laco's tweens for a good while. Occasionally I've come accross problems when you click on buttons really fast in sucession. If one item is still tweening you can end up with unpredictable results. Does anyone have any advise on what approach I can take to avoid that. I'm real trouble figuring out what specifically is causing the problem, even though I understand the general problem. Has anyone any advice, Thanks, - Kevin _______________________________________________ [email protected] To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com

