Thanks for the pointers, the initialising was one source of a problem, Another appears to be some stray graphic elements caused by the use of the union/intersect/punch facility in the Flash 8 IDE.
It would seem that one or other of these tools sometimes creates an empty graphic (no line, no fill, and does not show a bounding box when selected) which causes flash player 9 to hang when it encounters it. I found this by manually selecting all the visible elements in the frame and hitting [ctrl x], the timeline cell still indicated some content though none was visible. The frame content could be selected by dragging the selection tool accross the whole stage (or just selecting the cell in the timeline) - the properties inspector showed size and position info, but there was no bounding box on the stage. Once this offending graphic was removed and the swf republished Flash player 9 worked OK (until it came across one in another frame). Something to look out for Kev -----Original Message----- From: Hans Wichman [mailto:[EMAIL PROTECTED] Sent: Tuesday, 24 October 2006 9:24 p.m. To: Flashcoders mailing list Subject: Re: [Flashcoders] Flash 9 Player Issues Hi, i can imagine at least two issues (had to deal with them myself after some conversions), one is for/while loops that have become endless loops due to a default initialisation or datatype that has changed from 8 to 9. 2, the handling of paths, which seems to have changed only a little bit, eg ._url returns forwards instead of backslashes (only local though). This isnt probably it, but you could try to inspect one of the clips for lusses etc. hth JC On 10/24/06, Kevin McCormick <[EMAIL PROTECTED]> wrote: > > I have an app that was created using Flash 8 consisting of a main swf that > loads in number of subordinate swfs, all published for version 7 > compatability using AS 2. > > The subordinate swfs contain a collection of 8 frame movie clips, each a > stop frame - no other code. The main swf changes the colour and visibility > of the clips inside the subordinates according to user input and advances > each clip in turn by one frame when the user clicks another button. All > pretty standard stuff. > > Everything worked fine with version 7 and 8 players but now we have > version 9 and and now some of the subordinate swfs fail to load (no > onLoadError fired, just hanging) and some of the others freeze the whole app > when accessed. > > I can't immediately spot any similarities between the offending swfs or > differences (other than graphical) from other swfs that are working fine. > > The freezing can (in some cases) be narrowed down to particular clips > inside the subordinates, remove them and the swfs work fine, but there does > not seem to be any common element among them they are all quite basic > graphics - single colour, no outline. > > Has anyone found anything in particular which upsets the version 9 player > that I can look out for (and remove) or is there any way that I can > re-publish the swfs in a way that will not offend the version 9 player or am > i going to have to painstakingly go through all the swfs and re draw the > graphics, hoping that whatever is throwing the spanner into the works gets > omitted this time. > > Thanks > > Kev _______________________________________________ [email protected] To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com

