ive found that when i use ExternalInterface to call a JS alert, that my
movie will often hang.  I get the JS alert like i should, no JS errors....it
just locks up the swf. without having the time to dig deeper, i found a
quick fix, and called the alert with a setTimeout, like this:

ExternalInterface.call("setTimeout", "alert('"+someAlertString+"')", 50);

if i remember correctly, though, it was kinda picky about how i passed that
2nd param. i may have concatenated that 2nd param in a string on the line
before and passed that string, or i may have passed the alert string as a
4th param.....i dont remember. i do remember that calling alert through
setTimeout solved the problem though.

On 11/14/06, Chris Akins <[EMAIL PROTECTED]> wrote:

Greetings, all. I've been working on an interactive quiz for a while now,
and it's working correctly, except that some parts of it break after
making
a call to any JavaScript function. I've been trying fruitlessly to debug
this for a small eternity now, and I've finally run out of ideas.
Could someone try to reproduce this effect? I've been able to reproduce
the
bug (?) with the following setup:

The components are a button symbol and three movie clips. One movie clip
has
three frames with a static graphic on each frame; each frame has a stop()
statement on it, and nothing else. Attached to it at the root level is
onClipEvent(enterFrame){
this._x=_root._xmouse;
this._y=_root._ymouse;
}
This clip should be named 'pointer', and reside alone on the top layer.
The second movie clip has the following code attached to it:
onClipEvent(load){
onRollOver=function(){
Mouse.hide();
_root.pointer.gotoAndPlay(2);
}
onRollOut=function(){
Mouse.show();
_root.pointer.gotoAndPlay(1);
}
}
The third and final movie clip has the same code attached to it, save that
its onRollOver send the pointer clip to frame 3, rather than frame 2.
The button has the following code attached to it:
on(release){
flash.external.ExternalInterface.call("alert", "alert called");
}

After clicking the button and thereby making the JS call, the pointer clip
stops following the system mouse movements. I've seen this behavior using
both fscommand and ExternalInterface, exporting for Flash Player 6 and 8.
The consistency makes me believe either that it's a bug in the way that
Flash handles calls to JavaScript, or that it's a really really basic
error
in my AS.

Many Thanks,
Chris Akins
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