hey eka. thx it seems to almost do the trick it changes the class prototype but errors when i try to initialize the constructor using the call method.
on stage i have a MC called testMC and the code im using- class Main { static function main() { _root.testMC.__proto__ = classes.testClass.prototype ; classes.testClass.call(_root.testMC); _root.testMC.action(); } } class classes.testClass { public function testClass() { trace("test"); } public function action() { trace("some action"); } } errors with - type error classes.testClass have no static field call commenting put the .call() line compiles and prints "some action" any ideas how i can get the constructor to be called? thanks for all your help :) On 11/23/06, eka <[EMAIL PROTECTED]> wrote:
Hello :) You must use the __proto__ reference to change the inherit of yours movieclips :) example 1 : you create an empty movieclip and you want attach a new class who extends MovieClip ! import myPackage.MyClass ; var mc = createEmptyMovieClip("mc", 1) ; mc.__proto__ = MyClass.prototype ; // i change the default __proto__ reference(MovieClip.prototype) with the prototype of MyClass. MyClass.call(mc) ; // if you want launch the constructor of the class and initialize the movieclip example 2 : your movieclip is allready on the stage, it's the same operation :) mc.__proto__ = MyClass.prototype ; // i change the default __proto__ reference(MovieClip.prototype) with the prototype of MyClass. MyClass.call(mc) ; // if you want launch the constructor of the class and initialize the movieclip You can create a function to lauch this hack ... it's more easy. eKA+ :) 2006/11/23, Dani Bacon <[EMAIL PROTECTED]>: > > hi marijan > > yeah thats exactly it, im using exactly that - "inject code", to attach my > classes to assets in a SWF file. but what happens is that any MC in that > SWF > that is linked to a class via the symbols properties panel, is ignored. > ive > used registerClass in Main to correct that, which does but not for > instances > that are already on stage. so im looking for another way to attach a class > to a MovieClip instance in runtime ? > > thx .. dani > > On 11/22/06, Marijan Miličević <[EMAIL PROTECTED]> wrote: > > > > > > as far as I know, FD ignores anything on the stage unless you > > choose "inject code" compile method, see compiler options within FD, > > hth > > -m > > > > -----Original Message----- > > From: [EMAIL PROTECTED] [mailto: > [EMAIL PROTECTED] > > On Behalf Of Dani Bacon > > Sent: Wednesday, November 22, 2006 5:50 PM > > To: Flashcoders mailing list > > Subject: Re: [Flashcoders] changing a MovieClip instance class at > runtime > > inAS2 ? > > > > hey TMK. thank you for your interest :) > > > > i started working with FlashDevelop + mtasc and would like to compile my > > projects solely via FlashDevelop. this way i would have the design team > i > > work with set up the symbols and stage with all the visual assets > needed, > > and set up linkageIDs to them. then i would be able to set up those > symbols > > functionality via external code. > > i wouldnt mind linking classes to MCs using the symbols properties > panel, > > but FlashDevelop ignores those links. so using registerClass in Main i > can > > link linkageIDs to classes but that only works for dynamic attachments > of MC > > instances. > > > > any ideas ? > > > > [snip..] > > _______________________________________________ > > Flashcoders@chattyfig.figleaf.com > > To change your subscription options or search the archive: > > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > > > Brought to you by Fig Leaf Software > > Premier Authorized Adobe Consulting and Training > > http://www.figleaf.com > > http://training.figleaf.com > > > > _______________________________________________ > Flashcoders@chattyfig.figleaf.com > To change your subscription options or search the archive: > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > Brought to you by Fig Leaf Software > Premier Authorized Adobe Consulting and Training > http://www.figleaf.com > http://training.figleaf.com > > _______________________________________________ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
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