The projects I'm working on are all done using editors other than the
Flash IDE and I just open the IDE to build.  As long as your code is
in separate .AS files this would work fine.

The way it's set up in my projects (done by the previous developer, so
I may be missing some steps) is to have something like the following
as the only code for the first frame:

  your.package.here.main(this);

Then, just do all your code in .AS files, which can be edited in any
application you'd like (I've found FlashDevelop to be really nice, but
I also use Vim at times).

There may be better ways, and I may be missing steps (like I said,
this was set up by someone else.  I'm still learning how all this
Flash stuff works), but that should get you what you want.

  -Andy

On 11/23/06, Richard Helgor <[EMAIL PROTECTED]> wrote:
Hi,

First post, excuse me if it's too much of a noob question...

I'd really like to use TextMate in place of the Flash IDE editor for
my actionscript, but I'm not a hardcore, OOP coder - I'm using
objects in the library and a more linear structure. I've searched for
tutorials on the subject, but the only one google turns up has gone
from the site it links to.

My question I guess is, is there a way to simply 'edit in external
editor', in the same way you can with Dreamweaver (or at least, you
could when I last used it), and then compile in the IDE. Anyone know
of any newbie tutorials for setting this (or something like it) up,
available online?

Mark, what's your workflow?

Thanks.
Richard.

On 22 Nov 2006, at 16:21, Mark Burvill wrote:

> For the record, I've been using Textmate on OSX for AS and it's
> really sped up my coding several times over.
> Everything that a text editor should be.
>
> I used to use SEPY on PC, but found it a wee bit buggy.
>
> Mark

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