Thanks for the suggestion. Defenatelly a book i will look into.

On 11/28/06, T. Michael Keesey <[EMAIL PROTECTED]> wrote:

Read "Refactoring: Improving the Design of Existing Code" by Martin
Fowler.

On 11/28/06, Helmut Granda <[EMAIL PROTECTED]> wrote:
> I have a game class that is about 215 lines of code. Is not really big
but i
> would like to divide this class in smaller packages so I can re-use bits
of
> pieces of code for new versions of the game.
>
> The question is what are the best practices to break this code into
smaller
> bits and pieces? As always we dont like to help without seeing what the
> person is doing already.
>
> So here it is my idea
>
> MainClass
> -com
> --utils
> ---func1
> ---func2
> ---func3
>
> But some of the functions talk directly to the main class so what is the
> best approach to use those extra functions? Should I pass all the
strings or
> arrays that in need and let the functions spit back the information I
need?
>
> Help welcome... maybe a book or 2 :)
>
>
> --
> ...helmut
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--
T. Michael Keesey
Director of Technology
Exopolis, Inc.
2894 Rowena Avenue Ste. B
Los Angeles, California 90039
--
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--
...helmut
helmutgranda.com
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