Hello,

I learned a lot now about broadcasting events, but still haven't
achieve my initial intention, which was as follows:

I want to have a class (kind of black-box), I call MyUIObject.
Then I want to create instances of MyUIObject:

var uio:MyUIObject = new MyUIObject();

I want to have a classical on event mechanism:
uio.onSomething = function()
{
   trace(this._something);
}

And I want to change the value of a "property" in an implicit way:
uio._something = "hello";


1. --> uio._something might be a property of MyUIObject, which was set
up using the set/get keywords. But this way it would be private and
code-completion in ASDT for example would not work. I want it to be
public, because it should "feel" and behave like _x,_y,_alpha,
_visible, etc. known from the intrinsic MovieClip class.

2. --> I want that the trace command above would output the new value
I assigned to _something, not the former one (undefined).

So perhaps I missed something, but I still don't get this right. :-(
Can you help me out with this?

Thanks,
Matthias
_______________________________________________
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com

Reply via email to